![]() If your choke is 30, lower your rates about 30 (but make sure you still use the ratio of 75%). So, lower your rates, keeping ROUGHLY the same ratio. The correct ratio for update to command means cl_updaterate should be 3/4 of cmdrate (75% is good)- *This means CMDRATE is higher than UPDATERATE by a pinch*. ![]() If you are experiencing choke, you will need to change your rates lower. Play on our server for a few rounds, and keep an eye on your CHOKE and LOSS. Rate - Maximum bytes per second you can receiveĬl_interp - Changes the speed at which players positions are updatedĮnter a our server and change your rates too: cl_cmdrate 80 and cl_updaterate 60 To set your rates, enter the rate you want to set in the console, then the number of times per second you want it set to.Ĭl_updaterate - How often your computer asks the server for players positions per second (default: 20)Ĭl_cmdrate - How many times per second your computer sends your position to server per second (default: 30) You need to join our server to tweak these settings properly. You will need to know how to read net_graph 3, and you will need to have it enabled. You are going to be changing your rates, in an educated guess and check method, to achieve the best rates for your computer. Note: Your ping may not be affected with these, but your lag will be cured. Use this guide for fixing all types of lag. These steps will solve your network lag, as long as it has to do with your DoD:S settings. The following steps are meant for anyone that can read (even n00bs). How many times per second the server sends your computer players positions (in - the top one) How many times per second your computer updates your players position on the server (out - the bottom one)ĥ. kilobits per second - how much actual data youre sending in and out (not needed)ĥ. Data - How many TCP/IP packets youre sending (you dont need to know this)Ĥ. Ping - Round trip time from your computer to the server and backģ. FPS - How many frames per second your graphics card is doingĢ. Once you leave the console, you should see in the lower right of your screen some numbers that look like this:ġ. Enter the command "net_graph 3" and press enter (to remove this later, net_graph 0). Press the ~ button, and open the console. To start, you will need to be able to access the console in DoD:S. Loss is for the most part out of your control, and could always be the most common situation, your connection just plain sucks. Loss can also come from wireless connections, in which case you can change your wireless channel to fix. Those packets are 'lost' in the bowels of the net. This means that while your commands that are going to the server, they are following a path (sometimes can be 30 networks your commands go thru before they reach the server) and somewhere in that path, the packets dont make it to the next place. Loss - Loss is lag from outside your computer and usually outside the server. The client cannot control this, but can accomodate for it (solution below) This can be caused by network lag at the server, or CPU lag at the server. The server is not able to read all of the information being sent to it. This will make you SUCK, none of your shots will register, and only 40% of the things you try to make your player do will be done. If you try to send 100 commands to the server per second, and it can only accept 40, you are going to be getting 60 choke. Your computer is sending too many packets to the server per second. DoD:S default is to send your players actions to the server 30 times a second. Choke basically means that your computer is sending your players position, and what he does (shoot, nade, knife) to the server, and its not getting there. Rates - General term used for the speed settings of DoD:SĬhoke - Choke is server lag. (if you think about it, latency at any time is LESS than your ping) Latency - This measures the one way trip time from your computer, to the server. Ping - This is a measure of the round trip time for a message to get from your computer to the server and back again, measured in milliseconds. Lag - A term used to say that a persons connection is slow, lagging. The steps below will help you lower your lag in game, and explain in detail exactly what it does, and what the terms mean. Lag, ping choke and loss on DoD:S are all related, and can be cured in most situations. This guide is for Day Of Defeat Source players. Tips for less lag in Day Of Defeat Source Day Of Defeat Source Lag: Ping Loss and Choke
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